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"Chance (re)Collections: Twine Games and Preservation on the Internet"

by Tobias I. Paul | Xchanges 15.2, Fall 2020


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Contents

Introduction

Methods

Analysis

Conclusion

Afterword

References

Appendix A: Primary Dataset

Appendix B: Ludography

About the Author

References

About the Internet Archive. (n.d.). Internet Archive. https://archive.org/about/

Alexander, J., & Rhodes, J. (2012). Queer rhetoric and the pleasures of the archive. Enculturation, 13. http://enculturation.net/queer-rhetoric-and-the-pleasures-of-the-archive

Anthropy, A. (2012). Rise of the videogame zinesters: How freaks, normals, amateurs, artists, dreamers, drop-outs, queers, housewives, and people like you are taking back an art form. Seven Stories Press.

Arnott, L. (n.d.-a). Links. Fairy’s Voice. https://fairysvoice.net/links/

Arnott, L. (n.d.-b). 404 not found. Fairy’s Voice. https://web.archive.org/web/20200301080207/https://fairysvoice.net/archive/twine/

Arnott, L. (2014, January 21). Twine archive. Webbed Space. https://web.archive.org/web/20190923025323/http://l.j-factor.com/twine/

Bevilacqua, A. F. (1989). Hypertext: Behind the hype. American Libraries, 20(2), 158–162. JSTOR. https://www.jstor.org/stable/25631477

Bishop, R. S. (1990). Mirrors, windows, and sliding glass doors. Perspectives: Choosing and Using Books for the Classroom, 6(1), 9–11.

Bolter, J. D. (2001). Writing space: Computers, hypertext, and the remediation of print (2nd ed.). Lawrence Erlbaum Associates, Inc.

Caldwell, B. (2017, June 1). Have you unleashed… Rat Chaos? Rock Paper Shotgun. https://www.rockpapershotgun.com/2017/06/01/have-you-unleashed-rat-chaos/

Cavanagh, T. (2012, November 28). Kim’s Story (Kim Moss). Free Indie Games. http://web.archive.org/web/20190720142033/http://www.freeindiegam.es/2012/11/kims-story-kim-moss/

De Kosnik, A. (2016). Rogue archives: Digital cultural memory and media fandom. The MIT Press.

DeNiro, A. J. (2019, February 1). Rat chaos and the preservation of early twine games. Sub-Q. https://sub-q.com/rat-chaos-and-the-preservation-of-early-twine-games/

Error (404). (n.d.). Dropbox. https://dl.dropboxusercontent.com/u/106579376/Kim Story.html

Harvey, A. (2014). Twine’s revolution: Democratization, depoliticization, and the queering of game design. G|A|M|E, 3(1), 95–107. http://www.gamejournal.it/3_harvey/

Hudson, L. (2014, November 19). Twine, the video-game technology for all. The New York Times Magazine. https://nytimes.com/2014/11/23/magazine/twine-the-video-game-technology-for-all.html

Interactive Fiction Database. (n.d.). Text Adventure Development System. https://ifdb.tads.org/

Johnson, S. (2013, April 16). Why no one clicked on the great hypertext story. Wired. https://www.wired.com/2013/04/hypertext/

Johnson-Eilola, J., & Kimme Hea, A. C. (2003). After hypertext: Other ideas. Computers and Composition, 20(4), 415–425. https://doi.org/10.1016/j.compcom.2003.08.014

Jones, K. (2018). Game design is not a luxury. In DePass, T. (Ed.), Game devs & others: Tales from the margins (pp. 49–53). CRC Press.

k, merritt. (2013). Consensual torture simulator. itch.io. https://web.archive.org/web/20170310220532/https:/a-dire-fawn.itch.io/consensual-torture-simulator

k, merritt. (2014, July 8). Trans women & the new hypertext. Lambda Literary. https://web.archive.org/web/20140818055113/http://www.lambdaliterary.org/features/07/08/trans-women-the-new-hypertext/

k, merritt. (2015). Videogames for humans: Twine authors in conversation. Instar Books.

k, merritt. (2017a). merritt k. itch.io. https://web.archive.org/web/20170623084727/https://a-dire-fawn.itch.io/

k, merritt. (2017b, March 28). merritt k on changing your path (A. R. Spiegel, Interviewer). The Creative Independent. https://thecreativeindependent.com/people/merritt-k-on-changing-your-path/

Kaczmarek, K. (2013, April 3). Kim’s Story: Hypertext as phenomenal cosmic power with an itty bitty utilization. Introduction to Digital Humanities: ENGL 668K at the University of Maryland. https://archive.mith.umd.edu/engl668k/index.html%3Fp=1517.html

Kirschenbaum, M. (2013). The .txtual condition: Digital humanities, born-digital archives, and the future literary. Digital Humanities Quarterly, 7(1). http://www.digitalhumanities.org/dhq/vol/7/1/000151/000151.html

LaFrance, A. (2015, October 14). Raiders of the lost web. The Atlantic. https://www.theatlantic.com/technology/archive/2015/10/raiders-of-the-lost-web/409210/

Lamia Queenz. (2013, April 29). Naked Shades. Ludum Dare. http://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=23541

Lepore, J. (2015, January 19). The cobweb: Can the Internet be archived? The New Yorker. https://www.newyorker.com/magazine/2015/01/26/cobweb

Lowood, H., Monnens, D., Vowell, Z., Ruggill, J. E., McAllister, K. S., & Armstrong, A. (2009). Before it’s too late: A digital game preservation white paper. American Journal of Play, 2(2), 139–166. https://www.journalofplay.org/sites/www.journalofplay.org/files/pdf-articles/2-2-special-feature-digital-game-preservation-white-paper.pdf

Milligan, C. A. (2017, September). En(Twine)d with ergodic rhetoric. Computers and Composition Online. http://cconlinejournal.org/milligan.html

Pittman, B. (2018). Why archive the web? Online Searcher, 42(6), 53–56.

Porpentine. (2014, April 10). Everything you swallow will one day come up like a stone. Tumblr. https://web.archive.org/web/20201112020822/https://porpentine.tumblr.com/post/82300516837/everything-you-swallow-will-one-day-come-up-like-a

Pozo, T. (2018, December). Queer games after empathy: Feminism and haptic game design aesthetics from consent to cuteness to the radically soft. Game Studies 18(3). http://gamestudies.org/1803/articles/pozo

Ribero, A. M., & Licona, A. C. (2018). Digital art + activism: A focus on QTPOC digital environments as rhetorical gestures of coalition and un/belonging. In J. Alexander and J. Rhodes (Eds.), The Routledge handbook of digital writing and rhetoric (pp. 153–162). Routledge.

TamTams. (2013, October 30). I played the Consensual Torture game. Groupthink. https://web.archive.org/web/20171216214631if_/http://groupthink.kinja.com/i-played-the-consensual-torture-game-1454566314

Townsend, M., & Deerwater, R. (2019). Where we are on TV 2019-2020. GLAAD. https://www.glaad.org/sites/default/files/GLAAD%20WHERE%20WE%20ARE%20ON%20TV%202019%202020.pdf

Twine. (n.d.). Twine. www.twinery.org

Underwood, R. (2016, February 29). Twinescapes, or the rise of spatial hypertext. Kill Screen. https://killscreen.com/previously/articles/twinescapes-or-the-rise-of-spatial-hypertext/

Upload to the IF Archive. (n.d.). Interactive Fiction Archive. http://upload.ifarchive.org/cgi-bin/upload.py

Using the Wayback Machine. (2018). Internet Archive. https://help.archive.org/hc/en-us/articles/360004651732-Using-The-Wayback-Machine

What is hypertext? (n.d.). World Wide Web Consortium. https://www.w3.org/WhatIs.html

Wood, M. (2019, April 9). If it’s online, it’s not permanent. Internet archives can disappear. Marketplace. https://www.marketplace.org/2019/04/09/tech/internet-may-be-a-repository-of-all-human-knowledge-its-not-reliable-storage

Woods, T. (2016, September 19). NYU Game Center now has an artist in residence. Technical.ly Brooklyn. https://technical.ly/brooklyn/2016/09/19/merritt-kopas-nyu-game-center-artist-residence/

 

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Posted by xcheditor on May 21, 2021 in Issue 15.2, article

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